# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR ORGANIZATION
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"POT-Creation-Date: 2018-05-15 16:22+BST\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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#: scrabbler.py:76
msgid "Give Hint/Position Hint"
msgstr ""

#: scrabbler.py:76
msgid "New game"
msgstr ""

#: scrabbler.py:76
msgid "Show solution"
msgstr ""

#: scrabbler.py:76
msgid "Stop Clock"
msgstr ""

#: scrabbler.py:76
msgid "Swap Letters"
msgstr ""

#: scrabbler.py:79
msgid "The jigsaw icon at the top left of the window contains a menu which allows games to be saved and loaded, allows the maximum time to be changed and for the difficulty level to be set. The difficulty level is termed the program's IQ, and ranges from 10 to 100. Winning against IQ 100 is very hard. The Toolbar buttons next to the menu start a new game (dots), request a hint (wand), request the computer take over your moves (sad smiley), request letter swapping (pair of arrows), and stop the player's clock (clockface). Start a new game by left-clicking on the dots icon. The program randomly decides who gets first turn. If the clock is ticking, it is you.  Type your word in the Entrybox to the left of the letter rack. When you hit 'Enter' the program will check the word. If the Entrybox turns double word score colour the word is unacceptable. You can edit it or enter another. If the Entrybox is white the word is accepted. Note that even if you are only adding a single letter to an existing word you must enter the complete word. Now you have to tell the program where to put the word. This is done by clicking the board square which is at the start of the word. A left-click means the word should be placed across the board, a right-click means it should go down the board. If the position and direction are accepted the letters will be drawn on the board. If the Entrybox turns double letter score colour you've got the position or direction wrong. Note, you must enter the word before defining its position on the board and once a word is accepted it cannot be changed. Once the word has appeared on the board punch the program's clock by clicking on the clockface in the Toolbar. This will stop your clock and update your score. The program will then take its turn and restart your clock. If you are unable to go or are unhappy with your current letters you can replace any number of them (while there are still at least 7 in the notional sack) by clicking on the swap icon and then typing the letters you want to discard into the Entrybox. Again finish with 'Enter'. If the Entrybox turns triple word score colour the letters contain an error. Otherwise the letters will be replaced. Punch the program's clock. When it is your turn and a move exists you can request a hint by clicking on the wand in the Toolbar. A word will appear in the Entrybox. A second click on the wand will put the word on the board. Punch the program's clock. When the clock flashes and the clock icon is greyed out the game is over and the final scores are shown."
msgstr ""

#: scrabbler.py:83
msgid "Game Time"
msgstr ""

#: scrabbler.py:107
msgid "Game IQ"
msgstr ""

#: scrabbler.py:133
msgid "Set Colour"
msgstr ""

#: scrabbler.py:134
msgid "Players Tiles"
msgstr ""

#: scrabbler.py:135
msgid "Machines Tiles"
msgstr ""

#: scrabbler.py:136
msgid "Tile text"
msgstr ""

#: scrabbler.py:137
msgid "Single Letter Square"
msgstr ""

#: scrabbler.py:138
msgid "Double Letter Square"
msgstr ""

#: scrabbler.py:139
msgid "Triple Letter Square"
msgstr ""

#: scrabbler.py:140
msgid "Double Word Square"
msgstr ""

#: scrabbler.py:141
msgid "Triple Word Square"
msgstr ""

#: scrabbler.py:154
msgid "Font Size"
msgstr ""

#: scrabbler.py:185
msgid "Save Game"
msgstr ""

#: scrabbler.py:192
msgid "Load Game"
msgstr ""

#: scrabbler.py:199
msgid "Save Settings"
msgstr ""

#: scrabbler.py:206
msgid "Help"
msgstr ""

#: scrabbler.py:213
msgid "About"
msgstr ""

#: scrabbler.py:2132
msgid "Input file"
msgstr ""

#: scrabbler.py:2163
msgid "Output file"
msgstr ""

